đźś‚ THE GOBLIN TEST CREATURES: FIRST RESIN EXPERIMENTS
Every Guild reaches a moment where theory is no longer enough. You can only read so many resin labels, watch so many pour videos, and whisper so many hopeful spells over a mixing cup before you realise:
“We need a creature. A brave one. Preferably one who won’t mind if things get… experimental.”
Enter the goblins.
Not noble heroes. Not delicate centrepiece models. Goblins, natural patrons of gremlin energy, questionable decisions and “let’s see what happens if we pour resin on it.”
The Guild didn’t choose the goblins. The goblins chose the Guild.
They sat on the Bench with that familiar expression; the one that says, “I have no survival instincts and I’m proud of it.” And the Keepers, being soft‑hearted witches with a fondness for chaos, said, “Well then. You’ll do nicely.”
These two goblins became the Guild’s first resin test creatures: one in a pyramid mould, one in a cube. They were the very first minis to be submerged and suspended in resin.



The Pyramid Goblin - The Upside Down Adventurer
This little creature began their journey head down in a pyramid mould, as if diving into the unknown with admirable enthusiasm.
The goblin drifted slightly off‑centre, as if trying to swim.
In the mid‑pour photos, you can see:
- the goblin suspended mid‑fall
- the resin catching reflections like deep water
- bubbles rising like tiny lanterns
- the whole shape glowing with accidental magic
The Guild learned immediately that resin magnifies everything; colour, shape, mistakes, bravery. The pyramid became a tiny underwater shrine, a relic of a moment when curiosity outran caution.
The Cube Goblin - The Calm Before the Chaos
The second goblin sat upright in a cube mould, looking far too composed for someone about to be drowned in resin.
The first pour settled around them like clear water. The tinting softened the edges. The reflections inside the cube made the goblin look like it was drifting through a dream.
In the mid‑pour photos, you can see:
- the goblin sitting patiently in the centre
- the resin forming a glassy pool around them
- early bubbles clinging to their armour
- the cube acting like a tiny aquarium of chaos
This pour taught the Guild that resin is a creature of its own; it moves, it shifts, it traps air in strange places, and it creates distortions that feel like glimpses into another world.
Why These First Goblin Pours Matter
These two little experiments weren’t meant to be beautiful. They were meant to teach.
And they did.
They taught us:
- how resin settles around a miniature
- how tinting changes mood and depth
- how bubbles behave when they cling to tiny armour
- how mould shapes affect the story a piece tells
- how brave a goblin can be when volunteered for science
Most importantly, they taught the Guild that resin is not a medium you master by reading; it’s a medium you learn by doing, by pouring, by messing up, by laughing, by trying again.
These first goblin pours are the Guild’s earliest resin artefacts; tiny, imperfect, and full of heart.
Pull up a stool, traveller. The resin gets stranger in the next lantern.
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Hearth Witch → Deep Glass → Broken Lantern → Unfinished Knot →